| By Ole Jensen, 1996. In connection with the exhibition ’Royal Copenhagen,Art-Industry’, Sophienholm 1996.
 | Ole's Simple Clayware — Reflections on things By Pernille Stockmarr
 
 Sunshine — Unique Utilitarian Objects
 By Ole Jensen, 2018
 
 TableSpace
 By Ole Jensen, 2011
 
 Form and Imagination
 By Ole Jensen, 2012
 
 The Hærvej Project
 By Maria Desirée Holm-Jacobsen, 2010
 
 Ole  Extraordinarily Ordinary
 By Pernille Stockmarr, Design
 Historian, 2006
 
 Crafts 2003
 By Ole Jensen, 2003
 
 Things do not appear from nowhere
 By Ole Jensen, 2000
 
 New Studies
 By Ole Jensen, 1996
 
 Do we need new things?
 By Ole Jensen, 1996
 
 Water, jug and art
 By Ole Jensen, 1994
 
 Let enthusiasm reign
 By Ole Jensen, 1992
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				| The question is not whether we should create something new, but why wehave to do it.
 
 It fortunately happens every now and then that you see a thing that somebody
 has made and realize that the problem or the task has been solved in such
 a simple and obvious way that it seems as if the thing has made itself. This
 is every time such a moment of happiness because the solution immidiately
 outshines the problem, and left in a state of mind that differs from that with
 which one has calculated. Every time this happens it is a ”new” experience and
 if it is possible to call something new it must be this  the artistic experience.
 
 Is the artist there for the sake of the company or is the company there for
 the sake of the artist?
 
 That would depend on where one finds oneself.
 
 I wish to make it clear that I perceive product development and design as
 a clearly delineated field within which the product’s and the user’s interests
 are being seen to, whereas the field of marketing sees to the interests of
 the sellers and the buyers.
 
 For a company it would naturally be very tempting to make product develop-
 ment and sales one the same, but this model  no matter how ideal it may
 seem  is the cause of our current problems. There is simply to much of
 something we do not need.
 
 I still believe that having a talent is something special. I also believe that this
 talent can be developed along with the assignments this talent is presented
 with, and that there is no limit to what kind of assignments a designer can take
 on and regard as sufficiently important for a job. There is just one thing that
 a designer cannot take on as his main job  that of selling the product, no
 matter how alluringly rational it might seem to solve the product and sales
 problem all at once. On the contrary, for an optimal utilization of the abilities
 and qualities of all the involved parties it becomes necessary to keep these
 two problems seperate.
 
 The fact that good design often sells itself is another story and a truth that
 cannot be used for anything when you approach a job.
 
 Everything has its cost, both what you do and what you refrain from doing.
 I actually lerned that when I attended the Royal Academy of Fine Arts.
 
 That is also the case when you try to create things, and the reason that design
 is not just fun, but also the opposite. Everything has its opposite  fun and
 seriousness, liberty and duty. If you realize this, also in your job as a
 designer, the work will never become boring or exclusively serious, but
 always optimistic.
 
 Design is more than cake and festive weddings. Design is also vitamin C
 and doing the dishes.
 
 Future design will be created by committed specialists, and quality is not just
 something you sell. Quality is something you give.
 
 Deciding to do something new at all costs is an impossible job and an unhealthy
 one. Instead one ought to investigate things thoroughly and thereby establish
 the basis for something new to happen.
 
 Potatoes, carrots and oranges have a certain shape and look the way they
 always did, in the same way that water, coffee and milk still are unruly liquids.
 These phenomena are actually your only invariable limitations when you try
 to develop eating utensils for the daily meal.
 
 It is banal, but the awareness of such primary rules is a precondition for an
 in depth investigation and experience of how things function. It is the right
 and the duty of the designer as far as possible to rethink things.
 
 A designer is naturally faced with a plethora of further limitations  economical,
 technical et cetera, rational rules of the game that are part of a production
 process. From my close connection with the porcelain factory Royal
 Copenhagen I have learned a lot about techniques and production methods,
 and of course this sets up a number of rational rules which in themselves
 represent a challenges. It is, however, my opinion that just like potatoes and
 oranges have their own invariable nature, the materials (in this situation the
 ceramic) also have their own nature which is far from being optimally utilized
 in industrial methods. In all my arrangements I attempt to include natural
 phenomena as fellow players and not as something that has to be counteracted.
 In this way the designer becomes part of a greater totality.
 
 Working with the functioning of things is a way of experiencing the phenomena
 of nature.
 
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